Studios we’ve funded.

Lucid Tales is a worker cooperative from Montréal founded in 2019. Made up of Émile Brodeur, Eva-Léa Longue Ngambi, Nicolas Galipeau, Madeleine St-Pierre, Louis Lamontagne and Manouk Eperlding-Desaulniers, the studio's main objective is to create a space where workers can thrive and their rights are forefront in the business decision making. Lucid Tales also aims to create innovative game experiences by using a different approach to game making. The studio is currently working on Sally, coming soon to Kickstarter.

B.P. Solarpunk Media is a Toronto-based studio, led by Kai Little-White, creating immersive experiences — linear and digital — for kids and their caregivers that are filled with heart, impact, and giggles. We use storytelling and immersive media (XR, games, spatial audio, branching narratives, and role play) to entertain, engage, and inspire young participants to positively influence the future. Grounded in research-supported best practices in child development, equity, and education, we partner on experiences that use the power of play and creation to spark curiousity and innovation that open pathways of discovery, wellness, and community stewardship. We dream of a solarpunk future.

Flying Carpets is a Montreal-based independent video game studio founded by Salim Larochelle in 2012. Flying Carpets' mission is to make the games that they want to play, with unique and original designs that can inspire players. Their work is founded on passion, love and gratification. The studio strongly believes that art is the key to change the world. Through art, creators send messages, give new viewpoints and bring the audience to a new understanding of what could otherwise be misunderstood. Flying Carpets is now working on the single-player survival horror game Hiboka.

Led by Ontario-based CEO Debbie Deer, Orion Digital Innovations and Creations Inc. (ODIC Inc.) is a group of creative technologists aiming to create community and ground-breaking art in the XR space. ODIC is specifically focused on providing access and resources for IBPOC artists in the Canadian XR sector using the mediums of virtual, augmented and mixed reality production.

Cheekynauts Entertainment is an eco-friendly studio founded in Saskatchewan by Samantha Ramsay. Their mission is to create lighthearted, artistically driven games that value diversity and eco-friendly living. The team includes a mix of neurodiverse and queer talents who want to contribute to a more conscientious industry that represents these demographics and empowers their participation with accommodating practices. Our dream is to immerse players in engaging worlds of kindness and inclusion that portray what we all have in common, how embracing and working with our differences can benefit everyone, and the incredible things we can accomplish when we all work together.

daffodil & friends is a Vancouver-based studio comprised of daffodil, a unicycle-stunting non-binary game developer and multi-disciplinary artist, as well as all of their friends who are, have been, and will be helping to build games together alongside daffodil. daffodil & friends aims to build the games that their interests and directons of care uniquely suit them to make. daffodil & friends are currently working towards creating an upcoming PS1 styled extreme unicycling game, STREET UNI X, which holistically leverages and engages with daffodil's real life passions for the worlds of extreme sports, unicycling, and the capital X eXtreme era of classic action sports video games.

Apocablyss is a new creative studio based in Montreal and Lunenberg founded by Paloma Dawkins and Ashley Opheim dedicated to creating magical, interactive and multi-platform entertainment that inspires human connection and conscious engagement. Founded on feminist principles, Apocablyss bends towards exploring surrealism, psychedelic, altered states of consciousness and surrealism within fun, colourful, good-vibe environments. They specialize in creating meditative and transformative environments IRL as well as in VR/AR, print and video game formats. Apocablyss is devoted to using new media to explore new forms of storytelling, invoking conversations around caring for our planet and protecting life, creating animated and programmed speculative fictions that help us re-connect and re-imagine ourselves and the world around us in these troubled and turbulent times.

Toronto-based Rocket Adrift is founded by Lindsay Rollins, Sloane Smith, and Titus McNally. They are a narrative-driven game studio interested in highlighting the perspectives of LGBTQIA+ and BIPOC experiences. Their previous games include Raptor Boyfriend (2021) and Order a Pizza (2019) and they are currently working on Psychroma, a side-scrolling psychological horror game about facing your trauma and finding hope for the future. Rocket Adrift also runs a cyberpunk roleplaying podcast called Dark Future Dice and have a devlog where they write about game development, funding, and more.

Something We Love is a Winnipeg-based company founded by Ibrahim Shahin and Brendan Campbell. They are a cooperative studio that focuses on making non-violent narrative and whimsical games. Something We Love is creating games about spending time with loved ones and building community, and prioritizing BIPOC, immigrants, people with disabilities, and people of marginalized genders and sexual orientations through their storytelling and hiring practices.

VIVIDBLUE LTD is a Black-owned Toronto studio founded by Nate Tannis. VIVIDBLUE LTD is currently working on Duskwitch: Heroic Soul, a fun, stylish character action game where you play as Rutie, a witch forced to confront her mistakes and save the world from an apocalypse of her own making. VIVIDBLUE LTD is interested in producing games that feature POC and LGBTQIA+ characters in the leading roles.

Something Magic is a Montreal-based studio led by Jesse Stong, Burcu Emeç, and Amir Såm Nakhjavani. They are an interdisciplinary team interested in the potential of VR, AR, and mixed reality in games and theatre. Their studio aims to make space for underrepresented artists to explore storytelling in collaborative environments.